Ueda says of Trico: "This creature isn't like the cute pets that exist in other games, or an ally that's really useful. On resurfacing, we find Trico timidly pawing at the edge of the drop, refusing to jump. We immediately take the opportunity to leap into the clear water below, diving underneath the surface and exploring the muffled underwater world for a time. "One area a little later in the demo sees us emerge high up from the wall of a huge cave that holds an underground lake. Trico is described as a powerful creature, but one that's timid and nervous in its nature. It also reveals that Trico's eyes will change colour to reflect its mood: "a pink tinge denotes wariness and anger, for example."Į294: The fantasy finally becomes reality in our The Last Guardian cover feature, out now. The article later states that as the game progresses, and Trico and the boy's relationship strengthens, the creature will become more responsive to player requests. "It would be a lie to stay that I have no worries," says the legendary game designer, "but another game where you can completely control a creature wouldn't be enjoyable for me because there are a lot out there where you can do that. In the demo Edge were shown, this attack was used for environmental puzzles – "one involving the destruction of a rock face, the other the disintegration of a wooden wall" – but Edge wonders whether it will be used against the armoured, enemy characters seen on the extended magazine's cover.īack to The Last Guardian's biggest star, Trico is "one of the most striking video game presences in recent years," reads the article, but one who may be as "divisive" as Ico's Yorda, who "irritated as many players as she charmed." It is a "free-spirited creature that flagrantly disregards your attempts to tame it" - which prompted a question to Ueda about whether this may annoy players. can fire a devastating beam of red lightning from its tail, and will direct this power wherever we point the mirrored shield." "Holding circle 'illuminates' the device," states the article, "shining what is ostensibly an ornate crosshair onto any surface it's aimed at. The preview details a new gameplay mechanic, in which the human boy character wields a mirrored shield. In an accompanying Q&A with Ueda, the legendary designer says: "Since this is the year we will see the game's release, I do have some worries, but I'm also very excited."
0 Comments
Leave a Reply. |